1 00:00:30,000 --> 00:00:32,000 Come on! 2 00:00:32,000 --> 00:00:34,000 Ha ha, gotcha. 3 00:00:34,000 --> 00:00:36,000 Oh, machine gun nice. 4 00:00:36,000 --> 00:00:38,000 Ah! 5 00:00:38,000 --> 00:00:40,000 I can't believe I can carry all this stuff. 6 00:00:40,000 --> 00:00:42,000 Gotcha! 7 00:00:42,000 --> 00:00:44,000 Whoo! Ha ha! 8 00:00:44,000 --> 00:00:46,000 What? 9 00:00:46,000 --> 00:00:48,000 Game over. 10 00:00:48,000 --> 00:00:50,000 No! 11 00:00:54,000 --> 00:00:58,000 Welcome to the Mythbusters video game special. 12 00:00:58,000 --> 00:01:00,000 Nice one. 13 00:01:00,000 --> 00:01:02,000 I'm gonna go get a gun. 14 00:01:02,000 --> 00:01:04,000 I'm gonna go get a gun. 15 00:01:04,000 --> 00:01:06,000 I'm gonna go get a gun. 16 00:01:06,000 --> 00:01:08,000 I'm gonna go get a gun. 17 00:01:08,000 --> 00:01:10,000 I'm gonna go get a gun. 18 00:01:10,000 --> 00:01:12,000 I'm gonna go get a gun. 19 00:01:12,000 --> 00:01:14,000 Video game special. 20 00:01:14,000 --> 00:01:16,000 Nice one, Heinemann. 21 00:01:16,000 --> 00:01:18,000 Let's do it. 22 00:01:18,000 --> 00:01:20,000 MUSIC 23 00:01:20,000 --> 00:01:22,000 MUSIC 24 00:01:22,000 --> 00:01:24,000 MUSIC 25 00:01:24,000 --> 00:01:26,000 MUSIC 26 00:01:26,000 --> 00:01:28,000 MUSIC 27 00:01:28,000 --> 00:01:30,000 MUSIC 28 00:01:30,000 --> 00:01:32,000 MUSIC 29 00:01:32,000 --> 00:01:34,000 MUSIC 30 00:01:34,000 --> 00:01:36,000 MUSIC 31 00:01:36,000 --> 00:01:38,000 MUSIC 32 00:01:38,000 --> 00:01:40,000 MUSIC 33 00:01:40,000 --> 00:01:42,000 MUSIC 34 00:01:42,000 --> 00:01:44,000 So we're doing a whole episode on video games. 35 00:01:44,000 --> 00:01:46,000 Yes, we are. 36 00:01:46,000 --> 00:01:48,000 Well, given that there are thousands of them out there, 37 00:01:48,000 --> 00:01:50,000 doesn't that have a pretty broad topic for us? 38 00:01:50,000 --> 00:01:52,000 Well, you're absolutely right. 39 00:01:52,000 --> 00:01:54,000 The video game industry is not only massive, 40 00:01:54,000 --> 00:01:56,000 it is incredibly diverse. 41 00:01:56,000 --> 00:01:58,000 However, we've boiled it down 42 00:01:58,000 --> 00:02:00,000 to a couple of games that I think are pretty representative, 43 00:02:00,000 --> 00:02:02,000 and also pretty cool. 44 00:02:02,000 --> 00:02:04,000 Go on. 45 00:02:04,000 --> 00:02:06,000 Well, later we'll be tackling fruit ninja 46 00:02:06,000 --> 00:02:08,000 to see if you can slice through real fruit 47 00:02:08,000 --> 00:02:10,000 or if you can slice through digital fruit. 48 00:02:10,000 --> 00:02:12,000 But first up is a myth 49 00:02:12,000 --> 00:02:14,000 from a little game called Doom. 50 00:02:14,000 --> 00:02:17,000 That's one of those games where you're shooting monsters, right? 51 00:02:17,000 --> 00:02:20,000 Yes, it is referred to as a first-person shooter, 52 00:02:20,000 --> 00:02:23,000 and Doom effectively invented the genre. 53 00:02:23,000 --> 00:02:25,000 You are moving through a world shooting stuff, 54 00:02:25,000 --> 00:02:27,000 and as you come across things that you need, 55 00:02:27,000 --> 00:02:30,000 you can pick it up, ammo, medical packs, guns, supplies, 56 00:02:30,000 --> 00:02:32,000 whatever you need. 57 00:02:32,000 --> 00:02:34,000 The thing is, is that no matter how much you pick up 58 00:02:34,000 --> 00:02:36,000 in a first-person shooter, 59 00:02:36,000 --> 00:02:39,000 you seem to slow you down as you move through that world, 60 00:02:39,000 --> 00:02:42,000 and I'm thinking that's something we should test. 61 00:02:45,000 --> 00:02:47,000 Well, if we're going to test it, 62 00:02:47,000 --> 00:02:49,000 we're going to have to make a real-world version 63 00:02:49,000 --> 00:02:51,000 of a Doom level, right? 64 00:02:51,000 --> 00:02:53,000 Exactly. Doesn't that sound cool? 65 00:02:53,000 --> 00:02:55,000 First-person shooters 66 00:02:55,000 --> 00:02:57,000 include some of the most popular titles 67 00:02:57,000 --> 00:02:59,000 in video game history. 68 00:03:00,000 --> 00:03:03,000 But is it really possible to pack so much heat 69 00:03:03,000 --> 00:03:06,000 and still function effectively? 70 00:03:06,000 --> 00:03:09,000 Or is this a myth that's doomed? 71 00:03:24,000 --> 00:03:27,000 We want to create a Doom video game level in meat space. 72 00:03:27,000 --> 00:03:29,000 That is, the real world. 73 00:03:29,000 --> 00:03:31,000 And in Doom, you're always running around 74 00:03:31,000 --> 00:03:33,000 in a military-industrial complex. 75 00:03:33,000 --> 00:03:35,000 So we've come to get this, 76 00:03:35,000 --> 00:03:37,000 a military-industrial complex. 77 00:03:37,000 --> 00:03:40,000 From the outside, the building's got potential, 78 00:03:40,000 --> 00:03:42,000 but on the inside, 79 00:03:42,000 --> 00:03:44,000 it's out of this world. 80 00:03:50,000 --> 00:03:53,000 This is going to be perfect. 81 00:03:53,000 --> 00:03:55,000 This place is amazing. 82 00:03:57,000 --> 00:03:59,000 Nice. 83 00:03:59,000 --> 00:04:02,000 The building that we found is absolutely perfect 84 00:04:02,000 --> 00:04:05,000 in every way for conducting this experiment. 85 00:04:05,000 --> 00:04:08,000 You think we need a Geiger counter in here? 86 00:04:08,000 --> 00:04:10,000 It's a military facility, 87 00:04:10,000 --> 00:04:13,000 which means there's reinforced concrete. 88 00:04:13,000 --> 00:04:16,000 Ziduck, that would be right with you. 89 00:04:17,000 --> 00:04:19,000 Oh, my gosh. 90 00:04:19,000 --> 00:04:22,000 It's abandoned, which means the paint is peeling everywhere, 91 00:04:22,000 --> 00:04:25,000 and there's signs and evidence of human habitation, 92 00:04:25,000 --> 00:04:27,000 but clearly long since departed. 93 00:04:27,000 --> 00:04:29,000 It's a perfect blank canvas 94 00:04:29,000 --> 00:04:32,000 for us to build this real-world Doom level. 95 00:04:34,000 --> 00:04:36,000 When you play a first-person shooter game, 96 00:04:36,000 --> 00:04:38,000 you're supposed to pick up weapons, ammo, med kits, 97 00:04:38,000 --> 00:04:40,000 and carry it with you. 98 00:04:40,000 --> 00:04:44,000 Now, the myth is that having all that stuff on you 99 00:04:44,000 --> 00:04:48,000 does not in any way negatively affect your ability to succeed. 100 00:04:49,000 --> 00:04:51,000 But would it? 101 00:04:51,000 --> 00:04:53,000 Well, that's what we're testing. 102 00:04:54,000 --> 00:04:57,000 And to make sure that testing is accurate... 103 00:04:57,000 --> 00:04:59,000 It's like making a big bed. 104 00:04:59,000 --> 00:05:03,000 ...it's vital that their real-world course matches the virtual world. 105 00:05:05,000 --> 00:05:06,000 Ready? 106 00:05:06,000 --> 00:05:08,000 Both in terms of the spatial dimensions... 107 00:05:08,000 --> 00:05:11,000 This is going to be the sliding door where we start from. 108 00:05:12,000 --> 00:05:16,000 ...and the number and placement of monsters and munitions. 109 00:05:16,000 --> 00:05:18,000 Dude, I think this is perfect. 110 00:05:18,000 --> 00:05:20,000 Oh, yeah. 111 00:05:20,000 --> 00:05:24,000 And to ensure that, Adams turned to the top. 112 00:05:24,000 --> 00:05:27,000 Our real-world Doom level is shaping up quite nicely, 113 00:05:27,000 --> 00:05:31,000 but we wanted to get a better idea of how it measured up to the real thing, 114 00:05:31,000 --> 00:05:34,000 or the fake thing, the video game Doom. Right. 115 00:05:34,000 --> 00:05:38,000 So, we're bringing in Tim Willis, a 20-year veteran at id Software. 116 00:05:38,000 --> 00:05:41,000 He's developed thousands and thousands of levels. 117 00:05:41,000 --> 00:05:44,000 He's going to take a look at ours and tell us how we're doing. 118 00:05:44,000 --> 00:05:46,000 I think this space is really cool. 119 00:05:46,000 --> 00:05:48,000 I mean, it has all the elements of a Doom map. 120 00:05:48,000 --> 00:05:52,000 It's got scary textures, right angles. 121 00:05:52,000 --> 00:05:54,000 It's got this great, cheesy lighting. 122 00:05:54,000 --> 00:05:58,000 You know, I could show you this space in a Doom level. 123 00:05:58,000 --> 00:06:00,000 Totally virtual for the... 124 00:06:00,000 --> 00:06:02,000 That's awesome. Yes. Let's do it. 125 00:06:02,000 --> 00:06:03,000 Okay. 126 00:06:04,000 --> 00:06:05,000 Alright, Tim. 127 00:06:05,000 --> 00:06:07,000 This is the map. This is what we're watching ourselves walk around in. 128 00:06:07,000 --> 00:06:09,000 Yes, this is our Doom editor. 129 00:06:09,000 --> 00:06:12,000 This is the top-down view, which is much like a CAD program. 130 00:06:12,000 --> 00:06:13,000 Okay. 131 00:06:13,000 --> 00:06:15,000 This is our render view, which is a preview. 132 00:06:15,000 --> 00:06:18,000 And then here is where we pick our textures or our wallpaper. 133 00:06:18,000 --> 00:06:24,000 And I can have a 3D space that is rendered in real time. 134 00:06:24,000 --> 00:06:25,000 This is our space? Yes. 135 00:06:25,000 --> 00:06:27,000 We're here. This is the elevator. 136 00:06:27,000 --> 00:06:29,000 Oh, this is the elevator we're standing right in front of. 137 00:06:29,000 --> 00:06:30,000 Yes. 138 00:06:30,000 --> 00:06:32,000 Dude! 139 00:06:32,000 --> 00:06:35,000 That's like windows on either side and everything. 140 00:06:36,000 --> 00:06:38,000 This is so cool. 141 00:06:38,000 --> 00:06:40,000 See, this is the hallway that we walk through. 142 00:06:40,000 --> 00:06:41,000 Here's the red lights. 143 00:06:41,000 --> 00:06:42,000 Dude! 144 00:06:42,000 --> 00:06:44,000 This is where you and I had the conversation. 145 00:06:44,000 --> 00:06:45,000 Yes. 146 00:06:45,000 --> 00:06:47,000 Wow. 147 00:06:47,000 --> 00:06:50,000 Thanks to his expertise in the virtual world... 148 00:06:50,000 --> 00:06:53,000 I can also show you the demons that you may want to use. 149 00:06:53,000 --> 00:06:55,000 This guy's on fire. 150 00:06:55,000 --> 00:06:58,000 Tim helps certify their course as correct. 151 00:06:58,000 --> 00:07:00,000 It's got the right look, the right size, 152 00:07:00,000 --> 00:07:03,000 and, crucially, the right amount of monsters, 153 00:07:03,000 --> 00:07:05,000 medicates, and munitions. 154 00:07:05,000 --> 00:07:08,000 This is the arsenal we will have at our disposal. 155 00:07:08,000 --> 00:07:11,000 Everything from handguns, shotguns, to machine guns. 156 00:07:11,000 --> 00:07:13,000 All of them. 157 00:07:13,000 --> 00:07:15,000 Shooting darts and paintballs. 158 00:07:15,000 --> 00:07:18,000 All of them weighted correctly to their real-world counterparts. 159 00:07:18,000 --> 00:07:20,000 Now, the first time we run this level, 160 00:07:20,000 --> 00:07:22,000 every time we pick up a weapon, 161 00:07:22,000 --> 00:07:24,000 we're going to be putting one down. 162 00:07:24,000 --> 00:07:27,000 But the second time, we get a hold on to all of it. 163 00:07:27,000 --> 00:07:30,000 That means, by the time we finish the second level, 164 00:07:30,000 --> 00:07:34,000 we'll have everything on these tables strapped to our bodies. 165 00:07:34,000 --> 00:07:38,000 In theory, if we make it, I seriously don't know. 166 00:07:38,000 --> 00:07:40,000 Now all that needs to happen... 167 00:07:40,000 --> 00:07:42,000 Dude! 168 00:07:42,000 --> 00:07:44,000 That looks so awesome. 169 00:07:44,000 --> 00:07:46,000 I would put this on my house if I could. 170 00:07:46,000 --> 00:07:51,000 Are the finishing touches to the arena at its game on? 171 00:07:51,000 --> 00:07:53,000 Ah! 172 00:07:53,000 --> 00:07:55,000 Ah! 173 00:07:55,000 --> 00:07:59,000 Before we cash and carry, what else is going on? 174 00:07:59,000 --> 00:08:01,000 Fruit, ninja, wa-pa-pa! 175 00:08:01,000 --> 00:08:04,000 Even I've heard of that one. What about it? 176 00:08:04,000 --> 00:08:06,000 Well, this one falls into the category of 177 00:08:06,000 --> 00:08:08,000 is it possible in real life? 178 00:08:08,000 --> 00:08:10,000 Gone. 179 00:08:10,000 --> 00:08:14,000 Is it possible to slice fruit as easily as the game would suggest? 180 00:08:14,000 --> 00:08:18,000 Tons of people tried out online with some mixed results. 181 00:08:18,000 --> 00:08:20,000 You all right? 182 00:08:20,000 --> 00:08:21,000 I'm good, dude. 183 00:08:21,000 --> 00:08:22,000 You are straight bleeding. 184 00:08:22,000 --> 00:08:24,000 I think we should give it a go. 185 00:08:24,000 --> 00:08:26,000 Fruit salad here would come. 186 00:08:26,000 --> 00:08:28,000 Sh-y-o-zah! 187 00:08:41,000 --> 00:08:44,000 Let's play. 188 00:09:05,000 --> 00:09:09,000 This is Fruit Ninja, one of my all-time favorite games. 189 00:09:11,000 --> 00:09:13,000 Yes! 190 00:09:13,000 --> 00:09:15,000 And the goal of the game is simple. 191 00:09:15,000 --> 00:09:19,000 Using a samurai sword, you slash fruit that is arching into view in front of you. 192 00:09:19,000 --> 00:09:21,000 Five fruit combo. 193 00:09:21,000 --> 00:09:25,000 You can play on your phone or tablet or a motion sensing console like this. 194 00:09:25,000 --> 00:09:27,000 Oh, Mr. Coconut! 195 00:09:27,000 --> 00:09:31,000 But I add a wrinkle to make it more entertaining. 196 00:09:31,000 --> 00:09:34,000 I use a real wooden practice sword called a Boken. 197 00:09:34,000 --> 00:09:37,000 This is from my personal collection. 198 00:09:37,000 --> 00:09:41,000 Oh, man, if I ever meet some fruit in an alley, 199 00:09:41,000 --> 00:09:43,000 it's ass is mine. 200 00:09:43,000 --> 00:09:49,000 But it's slicing fruit with a lethal sharp sword as easy in real life as it is in this game. 201 00:09:51,000 --> 00:09:54,000 But how to test just that? 202 00:09:54,000 --> 00:10:02,000 Well, Adam begins by establishing a virtual world benchmark over three 60-second time trials. 203 00:10:04,000 --> 00:10:06,000 I hope Simon sees this and puts me... 204 00:10:06,000 --> 00:10:08,000 Hey, Hajima! 205 00:10:08,000 --> 00:10:10,000 ...in a samurai movie. 206 00:10:10,000 --> 00:10:14,000 And Jamie, standing well clear, gets his geek on. 207 00:10:14,000 --> 00:10:18,000 While Adam is slashing the air around him like a crazed maniac, 208 00:10:18,000 --> 00:10:24,000 I'm more interested in the motion detection technology, because it's pretty cool. 209 00:10:24,000 --> 00:10:29,000 Inside the console, there's a combination of cameras, infrared projectors, and depth sensors 210 00:10:29,000 --> 00:10:33,000 that work together to turn your physical movements into digital consequences. 211 00:10:33,000 --> 00:10:38,000 They basically map your moving body and the space around you at a rate of 30 times per second. 212 00:10:38,000 --> 00:10:44,000 The integrated software then turns that constantly evolving information into a virtual avatar, 213 00:10:44,000 --> 00:10:48,000 which in this case has deadly consequences for fruit. 214 00:10:48,000 --> 00:10:49,000 Yeah! 215 00:10:49,000 --> 00:10:51,000 See what I mean? 216 00:10:51,000 --> 00:10:56,000 Adam is a veritable whirling dervish of digital destruction. 217 00:10:56,000 --> 00:11:00,000 And when done, with the combination bonus points subtracted, 218 00:11:01,000 --> 00:11:06,000 his average number of fruit hits is almost exactly 100 per minute. 219 00:11:06,000 --> 00:11:10,000 But when Adam phases off against the real thing, 220 00:11:10,000 --> 00:11:13,000 will that score cut it? 221 00:11:13,000 --> 00:11:18,000 This is so awesome. 222 00:11:18,000 --> 00:11:22,000 Right outside these doors, Jamie and I have constructed a real-world simulacrum 223 00:11:22,000 --> 00:11:25,000 of a level of the video game Doom. 224 00:11:25,000 --> 00:11:31,000 With weapons, ammo, health, and monsters. 225 00:11:31,000 --> 00:11:34,000 And the game is a game that's made for you. 226 00:11:34,000 --> 00:11:37,000 And it's a game that's made for you. 227 00:11:37,000 --> 00:11:42,000 With weapons, ammo, health, and monsters. 228 00:11:42,000 --> 00:11:47,000 Jamie and I will have to move through that labyrinth, 229 00:11:47,000 --> 00:11:50,000 killing all the monsters, getting to the end, and timing ourselves 230 00:11:50,000 --> 00:11:57,000 for time is going to be one of the critical metrics by which we compare reality to video game reality. 231 00:11:57,000 --> 00:12:02,000 They're testing the myth that your avatar can carry an array of artillery. 232 00:12:02,000 --> 00:12:05,000 All right, monsters, you guys feeling ready? 233 00:12:06,000 --> 00:12:11,000 And continue to take out opponents with the same lethal efficiency and speed. 234 00:12:11,000 --> 00:12:14,000 When I say go, I want you to retreat to your position, 235 00:12:14,000 --> 00:12:17,000 and then when you see Jamie, try and kill him. 236 00:12:19,000 --> 00:12:22,000 You might notice that some of our zombies are armed with wrenches, not guns. 237 00:12:22,000 --> 00:12:26,000 These are special wrenches which I actually built back in the shop. 238 00:12:28,000 --> 00:12:32,000 They're basically a polyurethane foam poured into a silicone mold 239 00:12:32,000 --> 00:12:34,000 with a piece of aluminum to keep it stiff. 240 00:12:36,000 --> 00:12:39,000 How many people think of mold making as such an active sport? 241 00:12:41,000 --> 00:12:43,000 Coming out to play, little wrench. 242 00:12:43,000 --> 00:12:47,000 Painted in dune colors, what you end up with is something that looks like a wrench. 243 00:12:47,000 --> 00:12:50,000 Oh, I love pulling masking off. 244 00:12:50,000 --> 00:12:55,000 It's like Christmas, but it's totally safe when you hit someone in the head with it. 245 00:12:55,000 --> 00:12:58,000 Whenever you see someone swinging a wrench in a movie, 246 00:12:58,000 --> 00:13:02,000 it's probably one of these so that when they hit someone in the face, 247 00:13:02,000 --> 00:13:05,000 they don't actually hurt them. Isn't that cool? 248 00:13:06,000 --> 00:13:11,000 Will any of our monsters get to use their wrenches on Jamie? That's the next question. 249 00:13:11,000 --> 00:13:16,000 Well, it's time to find out, because right now, it's Jamie's control. 250 00:13:16,000 --> 00:13:20,000 For this first test, every time I see a new weapon, I put the one I'm carrying down, 251 00:13:20,000 --> 00:13:23,000 pick up that weapon and proceed. 252 00:13:23,000 --> 00:13:27,000 Now, I have no idea where my enemies are. That says it's going to be tricky. 253 00:13:28,000 --> 00:13:30,000 I'm going to go. 254 00:13:34,000 --> 00:13:36,000 Ow. 255 00:13:36,000 --> 00:13:37,000 Jamie, are you ready? 256 00:13:37,000 --> 00:13:38,000 I'm good to go. 257 00:13:38,000 --> 00:13:44,000 Okay. Commence the test in three, two, one, go. 258 00:13:46,000 --> 00:13:52,000 Okay, so with Jamie in our dune area, it's worth me clarifying a couple of things for science. 259 00:13:53,000 --> 00:13:59,000 First, the weapons we're using are props which fire darts and not bullets, 260 00:13:59,000 --> 00:14:06,000 but crucially, we've strapped lead weights to them so their mass exactly matches that of the real thing. 261 00:14:15,000 --> 00:14:17,000 Second, this is our control test. 262 00:14:17,000 --> 00:14:22,000 Every time Jamie picks up a new weapon, he'll put down the one that he had already been using. 263 00:14:27,000 --> 00:14:30,000 It's two down. I think I'm home free. 264 00:14:30,000 --> 00:14:35,000 We'll do the keep and carry everything test once our controls are done. 265 00:14:35,000 --> 00:14:41,000 Finally, the data. When we come to call this myth, our crucial metric is going to be time. 266 00:14:42,000 --> 00:14:49,000 How long does it take us to complete the dune course when we're carrying every weapon versus carrying one weapon at a time? 267 00:14:50,000 --> 00:15:00,000 And talking of time, what quickly becomes apparent is that this is not just a sprint. 268 00:15:00,000 --> 00:15:01,000 Nice. 269 00:15:04,000 --> 00:15:06,000 That was a blot of five killed right in front of us. 270 00:15:06,000 --> 00:15:12,000 With the monsters hidden randomly, Jamie can't simply run from station to station. 271 00:15:17,000 --> 00:15:22,000 To stay alive, he has to take a more considered and tactical approach, 272 00:15:26,000 --> 00:15:33,000 meaning the extra gear in test two may not slow him down as much as expected. 273 00:15:37,000 --> 00:15:41,000 Hey! 274 00:15:41,000 --> 00:15:43,000 How was that? 275 00:15:43,000 --> 00:15:46,000 That was fun. I'm shooting guys around corners. 276 00:15:49,000 --> 00:15:51,000 I'm like Rambo. 277 00:15:51,000 --> 00:15:53,000 How long do you think it took? Don't look. 278 00:15:53,000 --> 00:15:56,000 Oh, I have no idea. What, five minutes? 279 00:15:56,000 --> 00:15:58,000 Actually, you're pretty close. Just under six minutes. 280 00:15:58,000 --> 00:16:04,000 Yeah, that's great. It's actually pretty exhilarating. I'd pay good money to go do that. 281 00:16:07,000 --> 00:16:14,000 Now it is my turn to go through this level, but of course, I'm just not going to do it in street clothes. I'm going to do it in costume. 282 00:16:17,000 --> 00:16:19,000 Let's kill some monsters. 283 00:16:20,000 --> 00:16:22,000 Oh, it was actually loaded. 284 00:16:23,000 --> 00:16:24,000 Like the Heinemann, 285 00:16:24,000 --> 00:16:26,000 Monsters, are you ready? 286 00:16:29,000 --> 00:16:33,000 Adam starts with his one weapon at a time control. 287 00:16:33,000 --> 00:16:38,000 Three, two, one. Adam, you're off. 288 00:16:57,000 --> 00:17:00,000 You know, you spend a lot of time talking through stories like this, 289 00:17:00,000 --> 00:17:03,000 and setting them up and making sure the science is spot on. 290 00:17:06,000 --> 00:17:10,000 And then you're in the middle of it. You're like, there are dudes walking towards me. 291 00:17:13,000 --> 00:17:16,000 And I've got to shoot them. 292 00:17:18,000 --> 00:17:21,000 What could be more fun than that? 293 00:17:21,000 --> 00:17:34,000 You can hear the chainsaw spring flesh and blood all over the walls. It's horrible. 294 00:17:38,000 --> 00:17:40,000 Yes! 295 00:17:40,000 --> 00:17:55,000 Woo! That was fun! You're alive. Dude! Five minutes, 38 seconds. 296 00:18:00,000 --> 00:18:06,000 That was not only freaking insane, but we actually, I think, got some interesting results. 297 00:18:10,000 --> 00:18:14,000 First of all, Jamie and I completed the course in just shy of six minutes. 298 00:18:15,000 --> 00:18:18,000 Which is frankly longer than I thought it would take. 299 00:18:18,000 --> 00:18:24,000 I was shocked, however, that there is so much tactical gameplay involved that we both took it slow and steady. 300 00:18:26,000 --> 00:18:30,000 Now, of course, later, when we're doing the pick up and hold on to everything test, 301 00:18:30,000 --> 00:18:34,000 it's going to be harder, but I'm not convinced it's going to take longer. 302 00:18:34,000 --> 00:18:40,000 Again, because of the tactical play, I'm kind of feeling like it's looking sort of good for the myth at this point. 303 00:18:41,000 --> 00:18:45,000 Later on Mythbusters, maybe this myth isn't doomed. 304 00:18:47,000 --> 00:18:49,000 One shot! 305 00:18:49,000 --> 00:18:53,000 The guys gear up and get their monster killing groove on. 306 00:18:53,000 --> 00:18:58,000 That is seriously the most twisted Santa Claus image I have ever seen. 307 00:19:04,000 --> 00:19:09,000 Digital destruction in 2D is as easy as one, two, three. 308 00:19:10,000 --> 00:19:18,000 But at a dimension and fruit of various sizes subject to real world physics, is it as simple? 309 00:19:22,000 --> 00:19:28,000 To find out the Mythbusters Abandon M5 for an abandoned warehouse. 310 00:19:28,000 --> 00:19:31,000 This is a sparring program. 311 00:19:31,000 --> 00:19:36,000 Actually, this is just an open space in which we constructed our version of the Fruit Ninja video game. 312 00:19:36,000 --> 00:19:45,000 Note the plastic on the floor, which we will use to contain our fruit carnage and the small tower on top of which will be our Fruit Ninja, 313 00:19:45,000 --> 00:19:51,000 so that we can safely throw up fruit from underneath without being decapitated. 314 00:19:52,000 --> 00:19:58,000 Now, one of the key aspects of the virtual game Fruit Ninja is that the fruit is reaching the top of its arc right in front of you. 315 00:19:58,000 --> 00:20:02,000 So we want real fruit to reach the top of its arc, so we need people who are really good at throwing. 316 00:20:02,000 --> 00:20:05,000 You know who's really good at throwing? Jugglers. 317 00:20:07,000 --> 00:20:12,000 Our jugglers today come courtesy of San Francisco's own circus center. 318 00:20:12,000 --> 00:20:16,000 They are all experts at the art of non-lethal objects flying through the air. 319 00:20:16,000 --> 00:20:20,000 Their names in order are Erika, Nicholas, and Audrey. 320 00:20:23,000 --> 00:20:27,000 In the virtual game, the fruit is pitched to perfection. 321 00:20:27,000 --> 00:20:34,000 As it rises, gravity pulls it down and decreases its vertical velocity to zero at the apex. 322 00:20:34,000 --> 00:20:39,000 And to match the game, that has to happen at exactly the right height in front of Adam. 323 00:20:39,000 --> 00:20:42,000 So, high, catch. 324 00:20:42,000 --> 00:20:45,000 Hey! Let's throw some fruit. 325 00:20:45,000 --> 00:20:46,000 Alright. 326 00:20:47,000 --> 00:20:50,000 This is how this is going to work. We've got our basket full of fruit. 327 00:20:50,000 --> 00:20:53,000 We've got our jugglers to throw the fruit up in the air. 328 00:20:53,000 --> 00:20:56,000 All we need is our ninja up there to slice it. 329 00:20:58,000 --> 00:21:05,000 I'm totally ready. Let's do this. This is going to be great. 330 00:21:07,000 --> 00:21:11,000 Can Adam beat his 100-cut benchmark? 331 00:21:12,000 --> 00:21:19,000 For this test, our ninja, aka Adam Savage, will have one minute to cut all the fruity can. 332 00:21:19,000 --> 00:21:21,000 But for the most part, I'm going to be doing that. 333 00:21:21,000 --> 00:21:23,000 Oh, this feels great! 334 00:21:24,000 --> 00:21:25,000 You ready, sir? 335 00:21:25,000 --> 00:21:27,000 I'm ready. Are you ready? 336 00:21:27,000 --> 00:21:29,000 Not quite, but what the hell? 337 00:21:29,000 --> 00:21:32,000 Alright, you count us down, Jamie. 338 00:21:32,000 --> 00:21:40,000 Okay. Fruit Ninja in three, two, one, go. 339 00:21:46,000 --> 00:21:54,000 Right from the get-go, it's clear that compared to the game, Adam, a trained swordsman, is having more difficulty making contact. 340 00:21:56,000 --> 00:21:58,000 Oh, my gosh, I'm missing everything. 341 00:21:58,000 --> 00:22:02,000 The fruit seems to be moving much faster than the virtual equivalent. 342 00:22:03,000 --> 00:22:04,000 Yes! 343 00:22:05,000 --> 00:22:10,000 But once he gets his range, he starts to make an impact on the scoreboard. 344 00:22:10,000 --> 00:22:13,000 Yes! Pineapple! Tomato! 345 00:22:14,000 --> 00:22:15,000 Oh, yeah! 346 00:22:18,000 --> 00:22:19,000 30 seconds. 347 00:22:19,000 --> 00:22:22,000 30 seconds already? This is too much fun. 348 00:22:25,000 --> 00:22:26,000 Too close to me. 349 00:22:29,000 --> 00:22:30,000 Ha, ha, quick! 350 00:22:33,000 --> 00:22:34,000 Oh, whole thing of bananas! 351 00:22:34,000 --> 00:22:40,000 Three, two, one. 352 00:22:41,000 --> 00:22:42,000 Woo-hoo-hoo! 353 00:22:46,000 --> 00:22:47,000 Woo! 354 00:22:48,000 --> 00:22:51,000 That was perhaps more fun than should be allowed. 355 00:22:51,000 --> 00:22:53,000 I think my scoring was pretty poor on that. 356 00:22:53,000 --> 00:22:55,000 You got a few pieces of fruit. 357 00:22:55,000 --> 00:22:57,000 I cut a piece of a few pieces. 358 00:23:00,000 --> 00:23:01,000 Yes! 359 00:23:01,000 --> 00:23:06,000 It is such a crazy experience standing on top of this elaborate platform with three jugglers 360 00:23:06,000 --> 00:23:07,000 Oh, yeah! 361 00:23:07,000 --> 00:23:12,000 Perling fruit into my sphere of influence, only to try and catch it with the edge of my sword. 362 00:23:12,000 --> 00:23:18,000 And the satisfaction when my blade actually does catch the fruit, cleaves it into it. 363 00:23:18,000 --> 00:23:25,000 It's so much more satisfying than actually playing the game on a screen. 364 00:23:25,000 --> 00:23:26,000 Ha, ha, ha! 365 00:23:26,000 --> 00:23:28,000 I mean, it doesn't even compare. 366 00:23:28,000 --> 00:23:33,000 With the test complete, the chopped fruit is collected and counted. 367 00:23:33,000 --> 00:23:37,000 Oh, look at that! Perfectly in half. 368 00:23:37,000 --> 00:23:41,000 To reveal a disappointing score of 30. 369 00:23:41,000 --> 00:23:44,000 I am literally eating the fruit of my labor. 370 00:23:45,000 --> 00:23:54,000 So our ninja, aka Adam, sliced 30 of the 100 or so pieces of fruit, which is way lower than he got on the virtual game. 371 00:23:54,000 --> 00:23:57,000 But in his defense, the jugglers were off on two fronts. 372 00:23:57,000 --> 00:23:58,000 More fruit, more fruit! 373 00:23:58,000 --> 00:24:03,000 First, they didn't throw fruit at a fast enough rate, meaning getting a really good score was impossible. 374 00:24:03,000 --> 00:24:07,000 And second, they threw some fruit so close to him that it was too difficult to cut. 375 00:24:07,000 --> 00:24:08,000 Too close to me? 376 00:24:08,000 --> 00:24:09,000 Oh! 377 00:24:09,000 --> 00:24:16,000 So they're resetting a little further back to make it easier for him to hit the perfect apex, right in Adam's zone. 378 00:24:16,000 --> 00:24:18,000 But will it be enough to triple his score? 379 00:24:18,000 --> 00:24:20,000 I have my doubts. 380 00:24:22,000 --> 00:24:24,000 Mmm, grapefruit. 381 00:24:26,000 --> 00:24:28,000 Alright, I've had a little bit of a breather. 382 00:24:28,000 --> 00:24:29,000 We're about to go again. 383 00:24:29,000 --> 00:24:31,000 The jugglers have mastered their arcs. 384 00:24:31,000 --> 00:24:33,000 And we're going to try this test for real. 385 00:24:33,000 --> 00:24:35,000 I think I'm going to do much better this time than the first one. 386 00:24:35,000 --> 00:24:39,000 Fruit Ninja in three, two, one, go! 387 00:24:41,000 --> 00:24:42,000 Oh, yes! 388 00:24:44,000 --> 00:24:45,000 Ha ha! 389 00:24:45,000 --> 00:24:46,000 My apple! 390 00:24:46,000 --> 00:24:47,000 Yes! 391 00:24:47,000 --> 00:24:51,000 From the first fruit to be beheaded, it's obvious Adam's improving. 392 00:24:54,000 --> 00:24:55,000 Ha ha! Yes! 393 00:24:55,000 --> 00:24:57,000 The man is a mine! 394 00:24:57,000 --> 00:24:59,000 With the jugglers now right on target. 395 00:24:59,000 --> 00:25:00,000 Coconut! 396 00:25:02,000 --> 00:25:03,000 Oh ho ho! 397 00:25:04,000 --> 00:25:05,000 Ah, yeah! 398 00:25:05,000 --> 00:25:08,000 Every piece hits the apex at a cuttable height. 399 00:25:08,000 --> 00:25:09,000 Ha ha ha! 400 00:25:10,000 --> 00:25:11,000 Thirty seconds. 401 00:25:11,000 --> 00:25:12,000 Thirty seconds! 402 00:25:12,000 --> 00:25:17,000 And Adam appears to be taking out his targets with video game like ease. 403 00:25:18,000 --> 00:25:20,000 There's fifteen seconds. 404 00:25:20,000 --> 00:25:27,000 But as the clock counts down and concentration and stamina flags, his hit rate slows. 405 00:25:28,000 --> 00:25:31,000 Meaning the result is up in the air. 406 00:25:33,000 --> 00:25:35,000 Ha ha ha! 407 00:25:37,000 --> 00:25:39,000 That is cool. 408 00:25:41,000 --> 00:25:49,000 I'm noticing three things that are quite different between virtual fruit ninja and real life fruit ninja, our version. 409 00:25:49,000 --> 00:25:55,000 First and foremost is that it's harder than I thought to hit fruit flying through the air. 410 00:25:55,000 --> 00:25:58,000 Second is that the fruit is much smaller in real life. 411 00:25:58,000 --> 00:26:02,000 The best I can tell you is that an apple in the game is about the size of a watermelon in real life. 412 00:26:02,000 --> 00:26:04,000 So it's much easier to hit. 413 00:26:04,000 --> 00:26:09,000 In addition, the size of the fruit is tied to the game's apparent gravity. 414 00:26:09,000 --> 00:26:13,000 If they were scaled correctly, they'd be moving considerably faster. 415 00:26:14,000 --> 00:26:16,000 Third is the slicing itself. 416 00:26:16,000 --> 00:26:21,000 In the game, you just move your hand in the direction that you want to slice and it slices the fruit. 417 00:26:21,000 --> 00:26:26,000 In real life, the actual edge of the blade has to be pointed in the direction that I'm slashing. 418 00:26:26,000 --> 00:26:31,000 And that requires a level of coordination that means I have to stay super super concentrated. 419 00:26:31,000 --> 00:26:33,000 I'm missing them all. 420 00:26:35,000 --> 00:26:37,000 It's fun, but it's also difficult. 421 00:26:38,000 --> 00:26:48,000 And that difficulty is reflected in the score because even with perfectly pitched fruit, Adam only chopped a few pieces more than half his virtual score. 422 00:26:48,000 --> 00:26:52,000 But that's given Jamie an idea. 423 00:26:56,000 --> 00:26:58,000 The Game Over 424 00:27:06,000 --> 00:27:09,000 With an annual turnover of $100 billion, 425 00:27:10,000 --> 00:27:11,000 Game over. 426 00:27:11,000 --> 00:27:12,000 What? 427 00:27:14,000 --> 00:27:21,000 Video games are massively popular and first-person shooters pride themselves on their intense realism. 428 00:27:21,000 --> 00:27:24,000 But exactly how real are they? 429 00:27:26,000 --> 00:27:28,000 It's time to find out. 430 00:27:28,000 --> 00:27:32,000 With the control under our belt, it's now time for Jamie and I to run our Doom level again. 431 00:27:33,000 --> 00:27:37,000 This time, though, instead of putting down weapons when we find a new one, 432 00:27:38,000 --> 00:27:40,000 we are keeping everything. 433 00:27:42,000 --> 00:27:46,000 The question is, will it take us radically longer? Will we die? 434 00:27:46,000 --> 00:27:48,000 Frankly, we don't know. 435 00:27:48,000 --> 00:27:51,000 What we do know is that there's a lot to lug. 436 00:27:51,000 --> 00:27:57,000 Along with two ammo boxes and three medical kits, there's nine Doom-approved weapons, 437 00:27:57,000 --> 00:28:01,000 which, in combined, have a total payload of 80 pounds. 438 00:28:02,000 --> 00:28:06,000 Will that be more than a match for the Mythbusters? 439 00:28:07,000 --> 00:28:12,000 Well, first up, it's Jamie, whose control run took $5.53. 440 00:28:15,000 --> 00:28:16,000 Ugh, that's awful. 441 00:28:16,000 --> 00:28:18,000 Jamie, are you ready? 442 00:28:18,000 --> 00:28:19,000 I'm set. 443 00:28:19,000 --> 00:28:24,000 Starting the test in three, two, one, go. 444 00:28:26,000 --> 00:28:32,000 Like last time, Jamie immediately encounters a backpack, equipment sling, and handgun. 445 00:28:33,000 --> 00:28:34,000 Where are you? 446 00:28:34,000 --> 00:28:36,000 But unlike last time... 447 00:28:41,000 --> 00:28:45,000 When he finds gun two, he doesn't drop gun one. 448 00:28:50,000 --> 00:28:52,000 Don't mess with me. 449 00:28:52,000 --> 00:28:56,000 I wonder if he's going to carry the ammo in his backpack. 450 00:28:56,000 --> 00:29:01,000 Knowing Jamie, he might connect up all the slings on the weapons and just drag them behind him. 451 00:29:02,000 --> 00:29:06,000 So you might be thinking that carrying 80 pounds of gear would definitely slow you down. 452 00:29:09,000 --> 00:29:12,000 But I want to point out there's two wrinkles to this story. 453 00:29:13,000 --> 00:29:17,000 First, we've set up a test that requires tactical gameplay, 454 00:29:17,000 --> 00:29:20,000 which means there's not much rushing in the first place. 455 00:29:20,000 --> 00:29:21,000 Next. 456 00:29:21,000 --> 00:29:24,000 And second, there's adrenaline. 457 00:29:24,000 --> 00:29:29,000 Adrenaline, the so-called flight or fight hormone, is released in times of stress, 458 00:29:29,000 --> 00:29:33,000 and it basically preps your muscles so they can work harder and faster for longer. 459 00:29:33,000 --> 00:29:38,000 And believe me, Jamie is feeling some stress right now, and his adrenaline is pumping. 460 00:29:38,000 --> 00:29:40,000 Adam's theory may be sound. 461 00:29:40,000 --> 00:29:41,000 Crap. 462 00:29:42,000 --> 00:29:47,000 Because halfway through, Jamie's kept up with his control. 463 00:29:47,000 --> 00:29:52,000 That is seriously the most twisted Santa Claus image I have ever seen. 464 00:29:53,000 --> 00:29:55,000 But that doesn't last long. 465 00:29:59,000 --> 00:30:04,000 Because soon, the combination of weight and bulk starts to take its toll. 466 00:30:12,000 --> 00:30:13,000 Ugh. 467 00:30:14,000 --> 00:30:15,000 Ugh! 468 00:30:27,000 --> 00:30:29,000 Okay, this is getting me absurd. 469 00:30:32,000 --> 00:30:34,000 He gets in such a tangle... 470 00:30:36,000 --> 00:30:39,000 that the final ammo box gets kicked to completion. 471 00:30:41,000 --> 00:30:44,000 To reveal a duration that's double. 472 00:30:51,000 --> 00:30:53,000 Well, Christmas has come early. 473 00:30:56,000 --> 00:30:57,000 How was that? 474 00:30:58,000 --> 00:30:59,000 That was awful. 475 00:30:59,000 --> 00:31:00,000 Really? 476 00:31:01,000 --> 00:31:03,000 That just took all the fun out of it. 477 00:31:03,000 --> 00:31:04,000 Really? 478 00:31:04,000 --> 00:31:08,000 Yeah, I mean, after the first couple of guns, stuff starts falling off. 479 00:31:08,000 --> 00:31:15,000 It's like, okay, I could take my time and spend a half an hour neatly packing and hooking everything on, 480 00:31:15,000 --> 00:31:18,000 but that's not the way this is supposed to work. 481 00:31:19,000 --> 00:31:21,000 Well done. Have a rest, and then I'll gear up. 482 00:31:27,000 --> 00:31:29,000 Now it's time for me to go through the doom level, picking up everything, 483 00:31:29,000 --> 00:31:33,000 and I know Jamie said that it removed the entire fun quotient, 484 00:31:33,000 --> 00:31:37,000 but frankly, I think I might be better at distributing the load than he was. 485 00:31:37,000 --> 00:31:39,000 He was just carrying everything like a bag of groceries. 486 00:31:40,000 --> 00:31:41,000 Can't wait. Here we go. 487 00:31:42,000 --> 00:31:43,000 Ow! 488 00:31:48,000 --> 00:31:49,000 Adam, are you set? 489 00:31:50,000 --> 00:31:51,000 I'm ready, sir. 490 00:31:52,000 --> 00:31:56,000 Three, two, one, go! 491 00:31:58,000 --> 00:32:01,000 Adam has a plan to bring this myth back from the brink. 492 00:32:01,000 --> 00:32:05,000 Jamie ignored the backpack and packed his weapons poorly. 493 00:32:08,000 --> 00:32:09,000 Dead. 494 00:32:09,000 --> 00:32:12,000 Adam, however, is going to lock and load efficiently. 495 00:32:17,000 --> 00:32:18,000 He's dead. 496 00:32:18,000 --> 00:32:22,000 Using the utility backpack and equipment slings properly. 497 00:32:25,000 --> 00:32:26,000 One shot. 498 00:32:27,000 --> 00:32:32,000 But there's no getting around the actual mass and bulk of the gear. 499 00:32:32,000 --> 00:32:33,000 It's starting to take its toll. 500 00:32:33,000 --> 00:32:34,000 Here we go. 501 00:32:35,000 --> 00:32:37,000 And in the heat of the action, 502 00:32:38,000 --> 00:32:39,000 they'll never ever kill me. 503 00:32:40,000 --> 00:32:43,000 his neatly packed plan begins to come undone. 504 00:32:55,000 --> 00:32:57,000 Oh, crap, another MLK. 505 00:32:58,000 --> 00:32:59,000 This is killing me. 506 00:33:00,000 --> 00:33:03,000 As he slows to a painful to watch crawl. 507 00:33:19,000 --> 00:33:20,000 You made it. 508 00:33:20,000 --> 00:33:21,000 Yeah! 509 00:33:22,000 --> 00:33:23,000 That was a freaking nightmare. 510 00:33:24,000 --> 00:33:25,000 Isn't that awful? 511 00:33:25,000 --> 00:33:29,000 Oh, I was doing okay. 512 00:33:30,000 --> 00:33:32,000 Until about halfway through. 513 00:33:33,000 --> 00:33:34,000 And then... 514 00:33:39,000 --> 00:33:43,000 And then I just couldn't strap anything else to my body. 515 00:33:43,000 --> 00:33:46,000 I'm just gonna, just take a nap right here. 516 00:33:49,000 --> 00:33:51,000 Now, based on Jamie's and my performance, 517 00:33:51,000 --> 00:33:53,000 it would seem that the myth is busted. 518 00:33:55,000 --> 00:33:57,000 But while we are in reasonable shape, 519 00:33:57,000 --> 00:34:00,000 we're nowhere near close to that dude that you are controlling. 520 00:34:00,000 --> 00:34:03,000 When you play Doom, that's where this guy comes in. 521 00:34:04,000 --> 00:34:07,000 Ladies and gentlemen, let me introduce you to Brendan Shaw. 522 00:34:07,000 --> 00:34:10,000 He is a UFC heavyweight contender and it's 6'4", 523 00:34:10,000 --> 00:34:13,000 245 pounds and an expert in many martial arts. 524 00:34:13,000 --> 00:34:18,000 He is in every way equivalent to the dude you are controlling 525 00:34:18,000 --> 00:34:19,000 when you play Doom. 526 00:34:19,000 --> 00:34:23,000 We're gonna run him through this level and then we'll make that call. 527 00:34:26,000 --> 00:34:29,000 As Adam has comically concluded... 528 00:34:29,000 --> 00:34:31,000 Oh, my gosh, I'm missing everything. 529 00:34:32,000 --> 00:34:36,000 Mastering the three dimensions of real world flying fruit 530 00:34:36,000 --> 00:34:39,000 is not nearly as simple as the game would have us believe. 531 00:34:39,000 --> 00:34:43,000 The fruit in the game is larger and floats in the air for longer, 532 00:34:44,000 --> 00:34:46,000 meaning the numbers just don't add up. 533 00:34:48,000 --> 00:34:50,000 But Jamie's not done yet. 534 00:34:51,000 --> 00:34:54,000 Samurai's and ninjas and swords and things like that. 535 00:34:54,000 --> 00:34:57,000 They're fine, but they're a little passe. 536 00:34:59,000 --> 00:35:03,000 Jamie's gearing up for something you should not try at home. 537 00:35:03,000 --> 00:35:07,000 He's following the Mythbusters mantra that if it's worth doing, 538 00:35:07,000 --> 00:35:09,000 it's worth overdoing. 539 00:35:10,000 --> 00:35:13,000 Welcome to Fruit Chainsaw. 540 00:35:18,000 --> 00:35:20,000 Nowadays we use chainsaw. 541 00:35:24,000 --> 00:35:26,000 Oh, yeah! 542 00:35:27,000 --> 00:35:29,000 Teckling fruit with a sword is one thing, 543 00:35:29,000 --> 00:35:31,000 but with a chainsaw... 544 00:35:35,000 --> 00:35:36,000 it's something else. 545 00:35:37,000 --> 00:35:39,000 I mean, all you have to do is touch it 546 00:35:39,000 --> 00:35:42,000 and thanks to that chain going a bazillion miles an hour, 547 00:35:42,000 --> 00:35:44,000 you've got instant fruit salad. 548 00:35:45,000 --> 00:35:46,000 Yeah! 549 00:35:47,000 --> 00:35:50,000 So if you find yourself having to hack away at flying fruit, 550 00:35:50,000 --> 00:35:52,000 it's hard to beat. 551 00:35:53,000 --> 00:35:54,000 Yeah! 552 00:35:55,000 --> 00:35:56,000 Beautiful! 553 00:35:59,000 --> 00:36:02,000 Jamie's chainsaw was unbelievably effective. 554 00:36:02,000 --> 00:36:05,000 I was really kind of worried that the fruit would 555 00:36:05,000 --> 00:36:07,000 skip off the edge of the blade, but, 556 00:36:07,000 --> 00:36:10,000 oh man, it was actually so much more awesome 557 00:36:10,000 --> 00:36:12,000 looking on camera than the sword. 558 00:36:13,000 --> 00:36:16,000 I'm thrilled. I want to keep going. Can we do some more? 559 00:36:16,000 --> 00:36:19,000 I'm gonna say this is some of the sweetest smelling carnage 560 00:36:19,000 --> 00:36:21,000 we have ever produced on this show. 561 00:36:21,000 --> 00:36:23,000 How do you want to call it? 562 00:36:23,000 --> 00:36:26,000 I'm gonna say it's much harder to play Fruit Ninja in real life 563 00:36:26,000 --> 00:36:29,000 than it is in the game, but it's also much more fun. 564 00:36:29,000 --> 00:36:30,000 What do you think? 565 00:36:30,000 --> 00:36:33,000 I'll let you know. I'm waiting for the chainsaw version. 566 00:36:33,000 --> 00:36:35,000 They're totally gonna do that now. 567 00:36:35,000 --> 00:36:37,000 Let's get out of here. 568 00:36:37,000 --> 00:36:39,000 I'm gonna go get some fruit. 569 00:36:39,000 --> 00:36:41,000 I'm gonna go get some fruit. 570 00:36:41,000 --> 00:36:43,000 I'm gonna go get some fruit. 571 00:36:43,000 --> 00:36:45,000 Let's get out of here. 572 00:36:49,000 --> 00:36:53,000 It may be game over for the false physics of Fruit Ninja, 573 00:36:53,000 --> 00:36:55,000 but coming up, 574 00:36:55,000 --> 00:36:58,000 the denizens of the Doom dungeon 575 00:36:58,000 --> 00:37:00,000 Brendan, are you ready? Let's do this. 576 00:37:00,000 --> 00:37:02,000 face a more accurate avatar. 577 00:37:02,000 --> 00:37:04,000 Oh, right in the face! 578 00:37:04,000 --> 00:37:08,000 cue our real life video game superhero. 579 00:37:09,000 --> 00:37:11,000 Right in the money maker. 580 00:37:13,000 --> 00:37:16,000 We're gonna pause for a second in our slicing and dicing, 581 00:37:16,000 --> 00:37:18,000 because if you don't mind, there's something I'd like to cover. 582 00:37:18,000 --> 00:37:19,000 Sure. 583 00:37:19,000 --> 00:37:21,000 When do you think the first computer games were played? 584 00:37:21,000 --> 00:37:24,000 They had digital computing around the time of the Second World War. 585 00:37:24,000 --> 00:37:27,000 Yeah, didn't you work with the British code breakers on that? 586 00:37:27,000 --> 00:37:31,000 And shortly after that, they had to be starting to play games with them. 587 00:37:31,000 --> 00:37:33,000 In fact, you're totally correct. 588 00:37:33,000 --> 00:37:35,000 The first computer games came about in the 1950s 589 00:37:35,000 --> 00:37:37,000 just after the advent of the first computers 590 00:37:37,000 --> 00:37:41,000 on machines that could handle about 200 computations per second. 591 00:37:41,000 --> 00:37:44,000 Video games, as we know it, really blow up in the 70s 592 00:37:44,000 --> 00:37:48,000 after games like Pong and Kids Today play at a completely different level. 593 00:37:48,000 --> 00:37:52,000 On machines that manage a mind-boggling 2 trillion 594 00:37:52,000 --> 00:37:55,000 with a T, operations per second. 595 00:37:55,000 --> 00:37:58,000 So basically, you're talking about 20 million times 596 00:37:58,000 --> 00:38:01,000 what the Apollo mission had to get to the moon. 597 00:38:01,000 --> 00:38:03,000 Exactly. 598 00:38:03,000 --> 00:38:06,000 Just to make life hell for some digital fruit. 599 00:38:06,000 --> 00:38:09,000 Yes, isn't that awesome technology, man? 600 00:38:09,000 --> 00:38:12,000 Back to our regularly scheduled programming. 601 00:38:18,000 --> 00:38:24,000 Adam and Jamie have just failed to fire in their first-person shooter. 602 00:38:24,000 --> 00:38:27,000 But an accurate avatar, they're not. 603 00:38:30,000 --> 00:38:33,000 That's where this guy comes in. 604 00:38:33,000 --> 00:38:36,000 This is the moment of truth. 605 00:38:36,000 --> 00:38:38,000 Jamie and I have run this Doom level once each, 606 00:38:38,000 --> 00:38:42,000 carrying all the weapons with an average time of just over 11 minutes. 607 00:38:42,000 --> 00:38:45,000 Now it's time for Brendan to do the same. 608 00:38:51,000 --> 00:38:53,000 Brendan, are you ready? 609 00:38:53,000 --> 00:38:55,000 Yes, sir. I'm ready. Let's do this. 610 00:38:55,000 --> 00:38:59,000 Three, two, one, go! 611 00:39:04,000 --> 00:39:09,000 Like Adam and Jamie, Brendan starts with the one weapon at a time test. 612 00:39:10,000 --> 00:39:12,000 It's due to this. 613 00:39:12,000 --> 00:39:14,000 Which he tears up. 614 00:39:14,000 --> 00:39:15,000 Yeah! 615 00:39:15,000 --> 00:39:17,000 Boom! Find the face. 616 00:39:19,000 --> 00:39:21,000 Got him. 617 00:39:21,000 --> 00:39:23,000 Boom! 618 00:39:32,000 --> 00:39:34,000 Right in the money maker. 619 00:39:34,000 --> 00:39:38,000 Brendan completes the control in a mere four minutes. 620 00:39:38,000 --> 00:39:39,000 Good job. 621 00:39:39,000 --> 00:39:40,000 Thanks, sir. 622 00:39:41,000 --> 00:39:46,000 But how will this ultimate fighter fare when he has to collect and carry? 623 00:39:46,000 --> 00:39:48,000 Brendan, are you ready? 624 00:39:48,000 --> 00:39:50,000 Yes, sir. Let's do this. 625 00:39:50,000 --> 00:39:54,000 That's a level in. Three, two, one, go! 626 00:39:55,000 --> 00:39:57,000 Right from the double doors. 627 00:39:57,000 --> 00:39:59,000 I bet he's going to kick our butt at this. 628 00:39:59,000 --> 00:40:00,000 We'll see. 629 00:40:00,000 --> 00:40:02,000 Useless backpack check. 630 00:40:02,000 --> 00:40:06,000 Brendan tackles the course with the same energy as before. 631 00:40:07,000 --> 00:40:10,000 Knife in the face, sniper! 632 00:40:10,000 --> 00:40:13,000 That's very fast for some counter. 633 00:40:13,000 --> 00:40:17,000 Two guns and 18 pounds has no effect. 634 00:40:17,000 --> 00:40:19,000 No! 635 00:40:21,000 --> 00:40:24,000 33 pounds, the same. 636 00:40:28,000 --> 00:40:30,000 Even the dreaded chainsaw 637 00:40:32,000 --> 00:40:34,000 impedes him not at all. 638 00:40:41,000 --> 00:40:44,000 And while he's groaning like there's no tomorrow... 639 00:40:45,000 --> 00:40:48,000 I'm not sure whether that's the bad guys or Brendan. 640 00:40:48,000 --> 00:40:52,000 It's almost as much for the listen to as being part of the actual level. 641 00:40:54,000 --> 00:40:57,000 He's so fast that before the guys know it... 642 00:40:59,000 --> 00:41:00,000 Yes, sir! 643 00:41:03,000 --> 00:41:04,000 Dude! 644 00:41:04,000 --> 00:41:05,000 Yeah! 645 00:41:05,000 --> 00:41:07,000 That was magnificent! 646 00:41:07,000 --> 00:41:10,000 I didn't... You know what? I forgot to use the backpack. 647 00:41:10,000 --> 00:41:12,000 I was just carrying all this stuff. 648 00:41:13,000 --> 00:41:15,000 He's choking me a tad. I'm like, I'm like, I'm like, I'm like... 649 00:41:15,000 --> 00:41:16,000 I'm so... 650 00:41:16,000 --> 00:41:18,000 It's not even an idea. It's snug. 651 00:41:18,000 --> 00:41:22,000 Oh, my gosh. You beat us carrying everything when we didn't have to carry stuff. 652 00:41:22,000 --> 00:41:26,000 It's amazing why a little bit of adrenaline in a dude when he has zombies chasing him. 653 00:41:27,000 --> 00:41:32,000 It's a stunning result because even loaded down with nine weapons, 654 00:41:32,000 --> 00:41:35,000 three medikits and two ammo boxes, 655 00:41:35,000 --> 00:41:38,000 Brendan's time was not slowed in the slightest. 656 00:41:40,000 --> 00:41:43,000 But that's not all we've learned today. 657 00:41:44,000 --> 00:41:49,000 You know what? These zombies, demons really. 658 00:41:50,000 --> 00:41:52,000 Right in the moneymaker. 659 00:41:52,000 --> 00:41:54,000 They don't like to get hit in the penis. 660 00:41:54,000 --> 00:41:56,000 For whatever reason, I'm just really good at hitting them there. 661 00:41:56,000 --> 00:41:59,000 Got him right in the money shot. 662 00:41:59,000 --> 00:42:03,000 And they're going. I don't think the extras are too happy about it, the volunteers, 663 00:42:03,000 --> 00:42:05,000 but you gotta do what you gotta do. 664 00:42:08,000 --> 00:42:09,000 How do you want to call it? 665 00:42:09,000 --> 00:42:12,000 You know what's funny? Because we got most of the way through this set of tests 666 00:42:12,000 --> 00:42:16,000 with me being convinced this was going to be busted all the way down the line 667 00:42:16,000 --> 00:42:19,000 and then after Brendan's run, gotta say I think it's plausible. 668 00:42:19,000 --> 00:42:22,000 I think you're right. Let's get back to the real world. 669 00:42:22,000 --> 00:42:23,000 Okay.